PS5 Pro will be much more powerful than PS5, but not forever
Sciences et technologies

PS5 Pro will be much more powerful than PS5, but not forever

New information about the PS5 Pro’s graphics chip suggests that the console will indeed be much more powerful than its predecessor, but with one subtlety.

Upcoming announcement new console from Sony, or rather the new version of its latest, is no longer a secret. The PS5 Pro has been talked about regularly for quite some time now, with rumors and other leaks giving us an increasingly accurate idea of ​​the future platform. What we can say without fear of being wrong is that the machine will do everything tomake your games as beautiful as possible. To do this, it relies on several technologies.

For example, the PS5 Pro will use artificial intelligence to improve image quality and game smoothness. To meet current resolution and fps requirements, we also know that it will rely on an image reconstruction process called PSSR (PlayStation Spectral Sampling Resolution). This is the DLSS equivalent for Nvidia or AMD FSR, a technique that essentially consists of artificially generating additional images to improve performance. To handle all of this, the PS5 Pro will need some power.

In some cases, the PS5 Pro will be much more powerful than its standard version.

The latest information obtained by Digital Foundry and shared with Eurogamer gives more details about graphics chip which will be equipped with the next Sony console. This way we know what it will display maximum frequency 2.35 GHz and will be based onArchitecture of RDNA 3. Eventually, PS5 Pro will have 60 compute units For 36.1 teraflops net power. Based on these numbers alone, it would be approximately 3.5 times more powerful than the PS5 and its 10.28 teraflops. But this does not mean that it will be transferred directly to the game.

Also read – PS5 Pro: ‘improved’ games are in development and we already know what to expect

To reach this frequency, The PS5 Pro will have to use boost mode, which cannot be activated permanently.. In our games, it will usually be called at certain key moments that are particularly resource-intensive, but nothing more. That’s why we expect smaller gains compared to today’s PS5. Finally, the platform must be compatible with DirectX 12 Ultimatefor example Xbox Series X. This point will facilitate the development of games intended for other platforms. The official release of the console is expected around June or September.if Sony stays true to its privileged announcement periods.

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